• Mirage 3D II

    Besides still looking for a new position in the game development industry I am currently doing some freelance work for Mirage3D. The work involves the creation of rigs and skins for their upcoming full dome movie “Natural selection“.

    For the creation of these rigs I am fully utilizing and tweaking my former experience with rigging. Depending on how the model is going to be used in the animation I incorporate several features such as move-able mouths, tongues, eyelids and ears, individually move-able fingers and also advanced custom spline rigs, constraints and reactions.