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Mark Verkerk http://www.markverkerk.nl My Weblog Wed, 12 Oct 2011 21:03:03 +0000 http://wordpress.org/?v=2.9.1 en hourly 1 Accuracy International – AS50 http://www.markverkerk.nl/index.php/2011/10/accuracy-international-as50/ http://www.markverkerk.nl/index.php/2011/10/accuracy-international-as50/#comments Sun, 09 Oct 2011 20:05:14 +0000 Mark Verkerk http://www.markverkerk.nl/?p=283 Last week I decided to start a new personal project. Now after about a week of spending evenings I am happy to show it off. This post however is intented for feedback and I am planning on doing some more work to finish it properly.

Some info:

9.500 Polygones

1024×1024 Diffuse

1024×1024 Normals

512×512 Specular

High poly:

Low poly with normals:

Low poly with wireframe and normals

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Troubleshoot http://www.markverkerk.nl/index.php/2010/07/troubleshoot/ http://www.markverkerk.nl/index.php/2010/07/troubleshoot/#comments Mon, 05 Jul 2010 10:35:44 +0000 Mark Verkerk http://www.markverkerk.nl/?p=279 Today I finished the hulk auto soldier for troubleshoot.

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Subway http://www.markverkerk.nl/index.php/2010/06/new-personal-project/ http://www.markverkerk.nl/index.php/2010/06/new-personal-project/#comments Wed, 16 Jun 2010 11:52:07 +0000 Mark Verkerk http://www.markverkerk.nl/?p=255 Last week I worked on a new piece for my portfolio. Since my former pieces are mainly cartoonish I decided to try a more realistic approach.

The result can be viewed below.

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New portfolio site http://www.markverkerk.nl/index.php/2010/04/new-portfolio-site/ http://www.markverkerk.nl/index.php/2010/04/new-portfolio-site/#comments Mon, 26 Apr 2010 08:41:27 +0000 Mark Verkerk http://www.markverkerk.nl/?p=242 As from today I have a new portfolio site. This new site will function as a dedicated portfolio website, and as a result my portfolio blog will from now on, be just a blog.

The new site can be accesed by clicking on the image below, or through the links on the right of the blog.

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Mirage 3D II http://www.markverkerk.nl/index.php/2010/04/mirage-3d-ii/ http://www.markverkerk.nl/index.php/2010/04/mirage-3d-ii/#comments Thu, 15 Apr 2010 14:24:28 +0000 Mark Verkerk http://www.markverkerk.nl/?p=223 Besides still looking for a new position in the game development industry I am currently doing some freelance work for Mirage3D. The work involves the creation of rigs and skins for their upcoming full dome movie “Natural selection“.

For the creation of these rigs I am fully utilizing and tweaking my former experience with rigging. Depending on how the model is going to be used in the animation I incorporate several features such as move-able mouths, tongues, eyelids and ears, individually move-able fingers and also advanced custom spline rigs, constraints and reactions.

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Fairytale Fights http://www.markverkerk.nl/index.php/2010/02/fairytale-fights/ http://www.markverkerk.nl/index.php/2010/02/fairytale-fights/#comments Sun, 28 Feb 2010 10:58:21 +0000 Mark Verkerk http://www.markverkerk.nl/?p=106 For the last one and a halve year I have been working at Playlogic on the title Fairytale Fights.

Here I started out as a intern artist for 6 months, then during my graduation I worked there part time, and then they offered me a job as a junior 3D artist. In total its good for one year and nine months of experience. While working on Fairytale Fights I was responsible for creating about 30 fully new models, besides that I worked on at least a 100 more models (tweaking/ updating/ fixing).  My work includes modeling, texturing, rigging, skinning and making sure that the mesh ends up looking perfect ingame. This included all categories, so I made enemies, bosses, critters, hazzards, other gameplay objects and scenery.

Also during my internship I was required to color a concept art drawing although I had no previous experience with this sort of thing. After a short crashcourse with my art director (Robin Keijzer), this is what I came up with.

All of this work is copyrighted by its owner; Playlogic International

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Unreal 3 – Graduation project http://www.markverkerk.nl/index.php/2010/02/unreal-3/ http://www.markverkerk.nl/index.php/2010/02/unreal-3/#comments Thu, 18 Feb 2010 09:05:59 +0000 Mark Verkerk http://www.markverkerk.nl/?p=80 In the last year of my study I decided to team up with 3 other class mates to create our graduation project called ‘Realm of Synai’.

The project involved 2 animations (intro and outro) as well as a playable level in unreal. I made the project with: Liz el Saadany (2D artist/ animator), Jeroen horsman (3D artist) and Don van Straalen (3D artist).

The animations can be found on vimeo, here:  (intro animation), (the gameplay itself) and the  (outro animation)

 

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Unreal 2 – School assignment http://www.markverkerk.nl/index.php/2010/02/unreal-engine/ http://www.markverkerk.nl/index.php/2010/02/unreal-engine/#comments Wed, 17 Feb 2010 21:52:30 +0000 Mark Verkerk http://www.markverkerk.nl/?p=35 In the thirth year of my education I learned to work with epic’s Unreal 2 engine.

With this engine a few others and myself made a small project called ‘unreal 4 kids’

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Speed Modeling http://www.markverkerk.nl/index.php/2010/02/27/ http://www.markverkerk.nl/index.php/2010/02/27/#comments Wed, 17 Feb 2010 21:34:34 +0000 Mark Verkerk http://www.markverkerk.nl/?p=27 Later around 2007 I learned to wield 3dsmax at the ‘Grafisch Lyceum Rotterdam’. To further extend my knowledge and planning skils I joined the speedmodeling competitions over at www.game-artist.net. Here you can find what I made of that.

With the last one I won the competition and so I decided to further extend that small scene.

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Off Limits http://www.markverkerk.nl/index.php/2010/02/off-limits/ http://www.markverkerk.nl/index.php/2010/02/off-limits/#comments Wed, 17 Feb 2010 21:26:15 +0000 Mark Verkerk http://www.markverkerk.nl/?p=44 Before I started my education I joined a hl2 mod called Off-limits (www.off-limits.be)

Altough I liked working on the level it never got finished due to educational pressures.

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