Some info:
9.500 Polygones
1024×1024 Diffuse
1024×1024 Normals
512×512 Specular
High poly:
Low poly with normals:
Low poly with wireframe and normals
]]>The result can be viewed below.
]]>The new site can be accesed by clicking on the image below, or through the links on the right of the blog.
]]>For the creation of these rigs I am fully utilizing and tweaking my former experience with rigging. Depending on how the model is going to be used in the animation I incorporate several features such as move-able mouths, tongues, eyelids and ears, individually move-able fingers and also advanced custom spline rigs, constraints and reactions.
]]>Here I started out as a intern artist for 6 months, then during my graduation I worked there part time, and then they offered me a job as a junior 3D artist. In total its good for one year and nine months of experience. While working on Fairytale Fights I was responsible for creating about 30 fully new models, besides that I worked on at least a 100 more models (tweaking/ updating/ fixing). My work includes modeling, texturing, rigging, skinning and making sure that the mesh ends up looking perfect ingame. This included all categories, so I made enemies, bosses, critters, hazzards, other gameplay objects and scenery.
Also during my internship I was required to color a concept art drawing although I had no previous experience with this sort of thing. After a short crashcourse with my art director (Robin Keijzer), this is what I came up with.
All of this work is copyrighted by its owner; Playlogic International
]]>The project involved 2 animations (intro and outro) as well as a playable level in unreal. I made the project with: Liz el Saadany (2D artist/ animator), Jeroen horsman (3D artist) and Don van Straalen (3D artist).
The animations can be found on vimeo, here: (intro animation), (the gameplay itself) and the (outro animation)
]]>With this engine a few others and myself made a small project called ‘unreal 4 kids’
]]>With the last one I won the competition and so I decided to further extend that small scene.
]]>Altough I liked working on the level it never got finished due to educational pressures.
]]>